![]() At first we thought that something was running in the background, however we were experiencing this issue/bug each and every time we were alt+tabbing. For some unknown reason, our CPU usage was increasing after alt+tabbing but our performance was dropping. Our in-game cursor was disappearing whenever we were alt+tabbing but that wasn’t the major issue we had with Capcom’s title. Resident Evil 6 is also not friendly with alt+tabbing. This proves that SLI is bugged and we don’t know whether Nvidia will be able to fix it by itself (via an updated SLI profile) or whether Capcom will have to roll out a patch for it. When we disabled SLI, we were gaming with constant 119fps on that very same level. Performance was inconsistent with SLI enabled, and the Cathedral level was almost unplayable due to the random framerate drops. As we can see below, the game was running with 51fps and – after a while – with 119fps. This negative scaling occurs in random places and can be easily noticed in the second Chapter (Cathedral) of Leon’s campaign. Resident Evil 6 is not friendly with either SLI or Crossfire systems, as owners of a multi-GPU system will notice negative scaling on their GPUs. Nvidia has already included an SLI profile for Capcom’s title, however we strongly suggest disabling it. As always, we used an overclocked Q9650 (4.2Ghz) with an Nvidia GTX690, 4GB RAM, Windows 7-64Bit and the latest version of the GeForce ForceWare drivers. In other words, there is no reason to worry as your ranking is what most of you should be focusing on. Fast forward and here we are today with the final build of the game that is nowhere as demanding as the stress tool. Even though this tool was a stress test and nothing more, a lot of PC gamers got worried with those low framerates they’ve been witnessing. A couple of weeks ago, Capcom released a benchmark tool for Resident Evil 6. ![]()
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